Captains & Admirals Tactical Naval Warfare

A solo naval battle against a computer admiral. Hide your fleet, hunt theirs, and fight through four campaign levels, from a quick 10x10 skirmish to the 12x12 deep seas where every weapon comes into play.

Players
1, against the computer
Adversaries
Admiral Vance or Captain Barnaby
Campaign
4 levels, 10x10 to 12x12
Plays on
Phone, tablet or desktop
The Captains & Admirals title screen: Captain Barnaby's taunt, four campaign levels from Greenhorn to Pirate King with the arsenal for the selected level, a choice between Admiral Vance and Captain Barnaby, Chain Fire or Strict 1-Shot turn rules, and a Commence Mission button.
The title screen. Pick a campaign level, an adversary and a turn rule, then commence the mission.

How a battle plays

You and your adversary each hide a fleet of five ships on your own grid. You place yours first, then the shooting starts. Pick a square on the enemy grid, press Fire, and the result shows on screen at once. Sink all five enemy ships before they sink yours.

You see two grids. The left one is your friendly fleet, marked with every hit and miss the enemy has scored against you. The right one is the enemy's waters, where you track your own shots. Along the top, a status bar keeps your score, hits, misses, accuracy, the ships each side has left, and the munitions you still hold.

A Level 4 battle against Captain Barnaby on a 12 by 12 grid: the player's friendly pirate fleet on the left with enemy hits and a whirlpool scan marker, the enemy waters on the right with most of the pirate ships already hit, a status bar with hits, misses, accuracy and ships remaining, and a weapons bar along the bottom.
Level 4 against Captain Barnaby. The enemy fleet is down to its last ship, and the weapons bar along the bottom shows which special weapons are still in stock.

Placing your fleet

  • Mouse: click a ship to select it, right-click to rotate it, and click your grid to place or move it.
  • Keyboard: keys 1 to 5 pick a vessel, the arrow keys move the cursor, R rotates, Enter places and Delete or Backspace picks a ship back up.
  • Touch: tap a ship or its icon, use the Rotate button, and tap to place or to aim. An optional on-screen D-pad helps with precise aiming.
  • Short on time? Auto deploys a whole fleet in one press, and Clear starts over.

Turn rules

Before each mission you choose how turns work. With Chain Fire, every hit earns you a bonus shot, so a hot streak can keep going. With Strict 1-Shot, you fire once per turn, hit or miss, and the battle plays more slowly.

When it ends, you get a score, your total volleys and your direct hits.

Choose your adversary

Your choice sets the look of the whole battle, Navy or Pirate. Both adversaries search for your ships, then follow a hit along the hull until it sinks. They differ in how they search.

Pixel-art portrait of Captain Barnaby, a bearded pirate in a black tricorn hat with a skull emblem and a red bandana.

Captain Barnaby

Dread Corsair King

An aggressive, unpredictable fighter. He searches the same way, but roughly a third of his searching shots go to a random square, so his pattern is harder to read.

"I'll plunder yer fleet and claim yer gold before sunset!"

Four campaign levels

Each level adds to your arsenal, and the grid grows from 10x10 to 12x12 at Level 3. Work through them in order. Beat Level 4 and all four levels unlock permanently, so you can replay any of them from the main menu.

The campaign
LevelNavy / Pirate rankGridSpecial weapons
1Cadet / Greenhorn10x10Classic naval gunnery only
2Lieutenant / Buccaneer10x101 mine or powder keg
3Commander / Marauder12x122 mines or powder kegs, 1 sonar or whirlpool
4Admiral / Pirate King12x122 mines or powder kegs, 1 sonar or whirlpool, 1 torpedo or harpoon

The special weapons

Weapons by fleet
WeaponNavyPirateWhat it does
3x3 blastMinePowder KegDetonates across nine squares. Empty squares splash, occupied squares are hits, and Chain Fire applies on a hit.
Row sweepTorpedoHarpoonSweeps the whole row from left to right. Chain Fire applies on a hit.
3x3 scanSonarWhirlpoolUncovers hulls in a 3x3 area without damaging them. The center square stays marked as a buoy or vortex, glowing red if a hull is there. Scanning always uses your turn.

More screenshots

The Rules and Tactics panel listing the four campaign levels with their grid sizes and weapons, the special weapon rules, and the mouse and keyboard controls.
Rules and Tactics is built into the game, so the levels, the weapons and the controls are one tap away.
The Grand Victory screen after beating all four campaign levels, showing the final score, total volleys and direct hits, with buttons to return to the main menu or replay Level 4.
Grand Victory after conquering all four levels, with your final score, total volleys and direct hits.
The Settings panel with separate sliders and mute buttons for background music and sound effects, and a summary of the keyboard, mouse and touch controls.
Settings has separate volume sliders for music and sound effects, each with a mute button.

Start a mission

  1. Open the game and press Play.
  2. Choose a campaign level.
  3. Pick your adversary and your turn rule.
  4. Press Commence Mission, place your fleet or press Auto, and start the battle.

Questions

Do I need anyone to play with?

No. This version is you against a computer admiral. For two to four players online, try the Tournament Edition.

Does it work on phones and tablets?

Yes. The game supports touch and tap-to-aim, with an optional on-screen D-pad, as well as mouse and keyboard.

What is Chain Fire?

It is a turn rule where scoring a hit earns you another shot. The alternative, Strict 1-Shot, gives you exactly one shot per turn.

Which adversary should I pick first?

Admiral Vance is the steadier opponent, and Captain Barnaby is the less predictable one. Both play every level, so you can try either.

Can I turn the sound down?

Yes. Open Settings for separate music and sound effect sliders, each with a mute button.