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About

Independent researcher and self-taught technologist based in Wisconsin, USA. Decades of work spanning hardware retail, ISP operation, and electronics repair - now focused on AI research, digital product development, and systems that think.


Background

In the mid-1990s, purchased a local BBS and converted it into a regional ISP
Global Gallery (gglbbs.com) - running 64 × 33.6k modems and serving three communities with internet access, web and database hosting. The service ran on WorldGroup and was sold in 2000 to a larger provider. That foundation in early internet infrastructure shapes everything that followed.

Today: independent R&D, AI alignment research (ECLAIR framework), digital product development under ProfitHubLabs, and the occasional deep dive into whatever problem refuses to leave quietly.


Languages

A working history - some dabbled, some lived in.

Pioneer & Structured Era
COBOL BASIC C C++
Scripting & Web Era
Perl VB ASP PHP JavaScript
Modern Era
Python Java C# PowerShell TypeScript
Gold border = deep work. Plain = dabbled or working knowledge.

Tools & Platforms

Beyond languages - environments and engines worked in directly.

3D & Game Engine
Hammer (Source) Blender SourceMod EDT System
Server & Infrastructure
WorldGroup Linux Windows Server Apache

The Hive -=THC=-🪦

HL2 Synergy Mod · Community Server

Operated one of the top-rated Half-Life 2 Synergy cooperative mod servers of its era - recommended in Steam Community guides specifically for its custom maps and unique gameplay. 5,000+ hours invested as operator, mapper, and plugin developer. Steam ID: KillerB (now Snoopy).

Built custom maps from scratch in Hammer and Blender, repaired broken community maps using the EDT system, and wrote custom SourceMod plugins that gave the server a character no other server matched. The map library grew to 141 custom, abstract, and puzzle maps plus the full HL2, Episode 1, and Episode 2 campaigns.

Hammer Blender SourceMod EDT 141 maps 5000+ hrs
18 Maps Created, Edited or Modified by Snoopy
HL2 Beta Ports
airex_00 airex_01 airex_02 airex_03 airex_04 airex_05 airex_06 betamap01 hl2b_e3_phystown
Portal Ports
the_escape_00 the_escape_01 the_escape_02 test_chambers test_chambers_01 test_chambers_02
Original & Community Fixes
doom2_levels_1-5v2 syn_desert_strikes_wave2 syn_hl2onslaught_v1fix
All maps shipped with every required resource built-in - no waiting on downloads, no missing textures. Every map loaded clean.

Active Work

Research
ECLAIR Framework

AI alignment framework centered on ethics as foundational architecture - not a post-hoc constraint. Dual-agent cooperative design, stable reasoning core, dynamic knowledge store.

AI alignment ethics-first stage 6 POC
Concept
SALIGIA ~ Seven Sins

A first-person psychological puzzle game where the environment itself is trying to kill you. No combat. No chasing enemies. No health bar to manage. Just you, a series of rooms that hate you, and the slow realization that the space you're standing in is not on your side.

Game Puzzle Godot
Venture
ProfitHubLabs

Digital products for independent operators and entrepreneurs. Prompt packs, calculators, social media kits - practical tools built on deep research foundations.

digital products Payhip AI tools

Contact

No social accounts. No public profiles. Intentionally minimal online presence.
The work speaks for itself or not at all.